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Whispers of Ravenholt — Part 1

About 15–20 minutes· A little more challenging· age 9+· free

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Starts right away in your browser. No download, no sign-up.

Finished? Continue with Part 2.

Finn on the village square of Ravenholt with the dry fountain

The story

The village fountain of Ravenholt is running dry and nobody knows why. Young Finn, with his plain wooden staff, sets out to find the cause: from the village square to the silent water mill, the misty valley and the gate of the castle of Eldoria, where his father is held captive.

Whispers of Ravenholt is the first part of a two-part mystery in 16-bit pixel art. It has more to read and more steps than the other games on RetroAdventureWorld: you trade with a clever raven, write spells into a spellbook, fix the mill with a gear puzzle, play a short chess problem and win a riddle duel. It suits children from about nine and adults who enjoy classic adventure games. The story continues in Part 2.

At a glance

Genre
Point-and-click mystery adventure
Play time
About 15–20 minutes
Difficulty
A little more challenging
Age
9+ (younger with a parent); also for adults
Languages
English and Dutch
Plays on
Phone (landscape), tablet and desktop, in the browser
Saving
Automatic, plus an optional free account to continue on another device
Price
Free, no ads
Series
Part 1 of 2

How to play

Tap or click to walk, look and talk. Combine items in your bag, and cast the spells you write into your spellbook on people and things. The hint button gives a tip for the step you are on.

Screenshots

Inside the silent water mill
Inside the silent water mill
The misty valley with standing stones and the cauldron
The misty valley with standing stones and the cauldron
The castle gate guarded by soldiers
The castle gate guarded by soldiers

Hints and walkthrough

Stuck? Open the part you are on. Each step has two gentle hints before the full solution, so you only see as much as you want.

1. On the village square
Hint 1

The raven on the square likes shiny things.

Hint 2

Look in the fountain.

Show the solution (spoiler)

Take the coin from the fountain and give it to the raven. It gives you a feather.

2. The silent mill and the spellbook
Hint 1

Inside the mill there is a book puzzle, and you need something to write with.

Hint 2

Berries can become ink, and the feather can become a quill.

Show the solution (spoiler)

Pick berries at the mill, put the books in the right colour order to get a blank spellbook, make ink from the berries in a vial, combine ink and feather, and write in the book at the mill table. You learn the dance spell.

3. Fixing the mill
Hint 1

The cart at the castle carries something the mill needs.

Hint 2

Make the flowers by the cart dance to distract the merchant.

Show the solution (spoiler)

Cast the dance spell on the flowers, take the mill wheel from the cart, and solve the gear puzzle in the mill. The mill turns and gives grain.

4. The mayor's reward
Hint 1

Several people in the village want something. Start with the girl.

Hint 2

Grain becomes cheese, and the mouse knows where the juice barrel's tap is.

Show the solution (spoiler)

Get a vial from the mayor, give the grain to the girl for cheese, give the cheese to the mouse so it loosens the tap of the juice barrel, and bring the grape juice to the mayor. You get a gold coin and a map.

5. Gathering the ingredients
Hint 1

The raven trades again, and the recipe asks for three special ingredients.

Hint 2

One is caught with a spell, one comes from a poem, one from a game of chess.

Show the solution (spoiler)

Give the gold coin to the raven to find the recipe under the stone at the mill, catch fireflies with the dance spell in the valley, read the poem from the mailbox to the girl for a tear, and solve the chess problem (mate in three) for the dragon scale.

6. Into the castle
Hint 1

Everything goes into the cauldron in the valley.

Hint 2

Win the riddle duel, then use your newest spell on the guard.

Show the solution (spoiler)

Put the three ingredients in the cauldron, win the riddle duel to get the ring, and cast the dragon spell on the guard. The gate opens and Part 1 ends.

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